Immersive Games

New game design using neurofeedback data

The idea of controlling a game with the brain is no longer a mere idea, but already reality. Using modern EEG measurements, brain activities can now be recorded and processed. This makes it possible to control games or VR simulations using real-time brain measurements.
In this lecture Daniel Lichtenstern will share the techniques he has developed together with brainboost and present the applied concepts using real brain-controlled (VR) projects.


Daniel Lichtenstern

Head of Software Development, brainboost